Using AR to bring together the digital and physical experiences of art
Exhibiting Art with AR at Emerson CollegeJennifer Shin2017-02-23T22:24:08+00:00
Meet Mitsuko Nakagawa from Emerson College
“People are spending too much time losing themselves in the digital world. They are losing the joys of physical activity and physical interaction. They no longer visit art galleries, shows, or live plays, just for the sake of going some[where] and immersing themselves on a physical experience.”
Mitsuko Nakagawa is out to change that. An award-winning textile artist from Tokyo, — her work has been featured in the New York Times, Time Magazine, and on the cover of Interior Design Magazine — Nakagawa recently changed her medium from textiles to digital medias and is now developing her knowledge in the field as a second year MFA student in Media Arts at Emerson College. Nakagawa is looking to learn more about the various digital art platforms and their potential to inspire and encourage the audience to once again appreciate the physicality of art.
For her recent work “Digital Invitation-100 Names”, Nakagawa sent out 100 cards to the Emerson College community inviting them to the work’s exhibition. Each invitation had a brush stroke image of the recipient’s name in Japanese. Created on Adobe Illustrator, these brush stroke images had a matching version that was placed on the walls of the exhibition’s gallery. Each cards could be scanned with the Augment app, transforming the two dimensional strokes into three dimensional art created with the Google’s Tiltbrush for HTC Vive‘s VR headset and 3D modeling software Maya. Through Augment, Nakagawa brought in an interactive element that bridged the digital and physical experience between artist and audience member.