Augment no longer supports the Blender plugin. While the plugin continues to be available for download below, users will no longer receive updates, technical support, or bug fixes.
As an alternative, refer directly to the exporting manually link provided below.
Exporting a model manually from Blender
1- In the viewport of Blender, go to the menu select export then either Collada(.dae) or
Wavefront(.obj).If you are uploading an animated model onto Augment please select Collada(.dae)
- in collada format, please select “Include UV texture” and “Include material”
- in Obj format check “Include UVs” and “Write materials”
Doing so will include the textures and materials in the same folder as your exported model, making it easier to compress and upload to Augment.
compress together in a zip archive file.
To upload a model onto Augment, the next few steps are the same regardless of the source of the model.
Adding a 3D model manually
To reduce the polygon count of a model with Blender 2.7:
4-When the “Decimate” window appear, the polygon count is displayed
5-On the “Decimate” modifier window, change the ratio to a number lower than 1.00. For example
0.8 will reduce the polygon count to 80% of the original count.