Definition
Formats
Converted formats
Transparency
Specular
Bump Map
Env map
Animated textures

Definition

In a 3D engine after your material is applied onto a 3D mesh, the texture which is a 2D image is placed on the top of the material.

The Augment 3D Engine supports only the 2D textures. Those 2D textures can be used on different channels :

  • Color
  • Transparency
  • Specular
  • Bump

Formats

ExtensionDescriptionCan be transparent
JPG / JPEGJoint Photographic Experts GroupNo
BMPWindows bitmapNo
PNGPortable Network GraphicYes
TGATruevision Graphics AdapterNo

Converted formats

ExtensionDescriptionCan be transparent
AWSActiveworlds Object Group FileNA
EPSEncapsulated PostScriptYes
SVGScalable Vector GraphicsNo
BLPBlizzard Game Picture fileNA
Dj VuDéjà VuNA
DDSDirectDraw Surface container file formatNA
ICOcomputer icons in Microsoft WindowsNA
IFFInterchange File FormatNA
JP2JPECG 2000 Core Image FileNo
JPSJPEG StereoNo
PBMPortable Bitmap FormatNo
PCXPersonal Computer eXchangeNo
GIFGraphics Interchange FormatYes
PSDAdobe PhotoShop DocumentYes
TIFF / TIFTagged Image File FormatNo
HDRRaster formatsNo

Files containing transparency (alpha channel) will be converted in PNG. If they have no transparency, they will be converted in JPG.

Transparency

The Augment 3D Engine supports opacity material and alpha blending textures.

transparent_texture

Transparent texture

Specular

The specularity is the visual appearance of specular reflections. It is a key component in determining the brightness of specular highlights, along with shininess, to determine the highlight’s size.

specular_highlight

Specular Highlight

diffuse_channel

Diffuse channel

specular_channel

Specular channel

specular_texture_1specular_texture_2

Specular texture

Bump Map

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

bump_colorbump_normal

Diffuse (left) and Normal (right) textures

bump_texture 
Bump Map (left) and No Bump Map (right) effect
Env map
Coming soon…

Animated textures

The Augment 3D Engine does not support the UV animations (texture coordinates), but supports animated textures. By using an animated GIF texture, we can use dynamic textures.

 

Minion-GIF-HelpCenterFireplace-GIF-HelpCenter
Animated texture