Augment Desktop’s editor window is made up of tabbed panels which can be rearranged, grouped, detached, and docked.

This means the look of the editor can be different from one project to the next, and one designer to the next, depending on personal preference and what type of work you are doing.

Reorganize the windows by holding the left click on a window and dragging it where you want. A blue highlight shows you where you will drop it if released. To add a window to another as a tab, drop it on the other panel. 

 

Augment Designer Interface

 

1. Render Window

The Render window displays your model.

 

Mouse Settings:

  • Hold the left click on your mouse to turn the model around in any direction
  • Hold the right click and drag to pan in any direction
  • Scroll to zoom

 

2. Attributes Window

The Attributes window displays material parameters.

Click on a part of your model in the Render window to display relevant information for that part of the object in the Attributes window.

The window is composed of two sub-panels (Material and Parameters).

 

3. Materials Window

This window contains a thumbnail of the selected material, and is used to configurable materials. The Material panel can contain multiple versions (thumbnails) of the same material which can then be selected and viewed in the Augment app. Since multiple versions of the same material can appear in the panel, a blue highlight and checkmark on the thumbnail indicates which material is selected. Below each material you will see its name and a number to distinguish between the different versions.

 

4. Parameters Window

This panel contains the parameters of the selected material. Parameter sliders allow you to edit:

  • Opacity (0 = transparent, 1 = opaque)
  • Shininess (1 = matte, 1000 = glossy)
  • Reflectivity (0 = no reflection, 1 = full reflection of light/environment – in the Augment app you will see the reflection of the real environment)
  • Double sided box – check to allow the material to be displayed on both sides of the mesh

The boxes below represent the following parameters of the material:

  • Ambient
  • Diffuse
  • Emissive
  • Specular
  • Transparent
  • BumpMap

The Material is composed of a color or a path, depending if there is a texture available. When no texture is assigned, the color controls the material parameter.

 

5. Resources Window

The Resources window displays a list of all the textures and materials of your model. The window is organized in two tabs: Materials Resource (represented in the tab by a sphere) and Textures Resource (represented by a square).

In the Material tab, you can click on a material to open it in the Attributes panel. The Textures tab provides a quick view of all the textures used in the model, in diffuse, specular, bumpmap, etc.

 

6. Scenario Window

The Scenario Window allows you to preview and edit animations directly inside Augment Desktop. This serves as a powerful and straightforward way to trigger and configure animations for the Augment app. In addition to triggering animations that you create in 3D software, the editor also allows you to animate variables of components and enhance your animations with “Click Events” – functions that are called at specific points. You also have the option of linking a webpage to your 3D model.

 

Learn about the toolbars here.