When no texture is assigned to the model, the color controls the material parameter.
Diffuse = material color
To set the color, click on the Diffuse box to open the color selection window.
Choose from the selection of basic colors or pick a color from anywhere on your screen.
You can also create your own color using the hue square to select a tint and gray scale to lighten or darken the tint. Once the color is correct, you can save it by clicking “add to custom colors.”
NOTE: Depending on your computer operating system, your color selection window may be displayed differently.
Link a Texture
Click the folder in the Parameters window to select the file on your computer (jpg, bmp, png, tga, or gif). Once linked, a thumbnail of the texture will appear. To remove the texture, click on the red cross.
You can link a file for each parameter. For example:
- Specular – manages the color and the level of shininess (black = not shiny, white = very shiny). Selecting a color or colored texture will tint the specular.
- Transparent – allows you to add a texture to achieve opacity effects.
- BumpMap – You can add a bump to your model by linking a normal bump texture.
Learn more about textures here.
NOTE: To optimize Augment for the largest number of devices, the light display changes when a bump map is added. For optimal results, when using a bump map, link a bump map to each material. If certain materials don’t need one, link a “neutral” bump map (monochrome of the normal map’s mid blue (RGB – 128, 128, 255).
Want to configure multiple material options for your model in the Augment app? Learn how here.