Inventor

https://www.youtube.com/watch?v=MZ1psdXWFB8

Plugins and preferred export formats

We have developed a few plugins for Augment. Using them will allow you to export your models easily. If you don't want to use the plugin, or if we don't have a plugin for your software, please find here the preferred formats to get the best experience with Augment ! Software name Preferred export format [...]

3DS Max

Exporting using the Augment plugin Exporting manually with 3DS Max Reduce Polygon count Get the plugin now Exporting with the Augment plugin The Augment plugin for 3DS Max works with: - 3DS Max 2015, 2014, 2013 and 2012 - V-Ray and Mental Ray renderers 3DS Max plugin new features: Exports reflective materials so that they [...]

3DS Max : Adding Reflection

Using reflectivity with the plugin Adding reflection manually Using reflectivity with the plugin 1. When you create a 3D model,  you assign it standard materials (blinn, phong, lambert). 2. Open the Augment plugin by clicking on the Augment logo. 3. In the pulgin's "Shadder" tab, click on "Reflections". If the object appears in light blue, [...]

Blender

Exporting with the plugin Exporting manually with Blender Reduce Polygon count The plugin works on both Mac and PC. Get the plugin now Installing the Blender plugin https://www.youtube.com/watch?v=3QJ2ovHEQhY   Exporting a model manually from Blender   1- In the viewport of Blender, go to the menu select export then either Collada(.dae) or Wavefront(.obj).If you are [...]

Sketchup

If you export manually via Sketchup, it is recommended to use KMZ format.  The Sketchup plugin works on both Mac and PC. Get the plugin now or from the SketchUP Extension Warehouse Installing and using the SketchUp plugin: - Download the plugin. - Watch this video tutorial to install it, or read instructions below. https://www.youtube.com/watch?v=ZTZqBSo_Fs0 [...]

Revit

-> One exemple of the Revit obj exporter https://www.youtube.com/watch?v=0W8IVUPM6LE Another Revit exporter Download this free plugin to easily adjust the Level of Details, maintain the materials, and export your project in OBJ. Then zip the OBJ, MTL and maps and import on Augment.

RhinoV5

Exporting manually with Rhino V5 To export your 3D model as an .obj file: Select File > Export. Choose your directory and file name and set those options : In the following screen, assure you that you have the same options set : Zip the .obj, .mtl and texture files and upload the .zip file [...]

Cinema 4D

Exporting using the Augment plugin Manual export from Cinema 4D Reduce Polygon count in Cinema 4D Get the plugin now Exporting with the Cinema 4D plugin The Cinema 4D (also called "C4D") plugin works for both Mac and PC. Installing and using the Cinema 4D plugin - Download the plugin. - Watch this video tutorial [...]

Maya

Exporting a model manually from Maya Reduce Polygon Count Exporting a model manually from Maya : You will have to export models in Collada 1.4 or Obj format. When you export in Obj, textures and/ or materials should be in the same folder as the Obj file whereas when you do the same in collada, [...]