The plugin works on both Mac and PC.
Blender doesn’t support Cycles Render, please use Blender internal renderer.
Installing the Blender plugin
Exporting a model manually from Blender
1- In the viewport of Blender, go to the menu select export then either Collada(.dae) or
Wavefront(.obj).If you are uploading an animated model onto Augment please select Collada(.dae)
- in collada format, please select “Include UV texture” and “Include material”
- in Obj format check “Include UVs” and “Write materials”
Doing so will include the textures and materials in the same folder as your exported model, making it easier to compress and upload to Augment.
compress together in a zip archive file.
To upload a model onto Augment, the next few steps are the same regardless of the source of the model.
Adding a 3D model manually
To reduce the polygon count of a model with Blender 2.7:
4-When the “Decimate” window appear, the polygon count is displayed
5-On the “Decimate” modifier window, change the ratio to a number lower than 1.00. For example
0.8 will reduce the polygon count to 80% of the original count.
6-The polygon count is now 80% of the original number.