Augmented reality is an innovative, powerful way to enhance product visualization in your company’s mobile app or on your website. In order to give your customers the best user experience possible, we recommend following the guidelines below when using the Augment SDK.
SDK Integration Example
Augmented Reality Visualization Button
To make sure users understand the purpose of the visualization button, we recommend using brief, clear wording on your SDK button. You can use wording such as:
- “View Live”
- “Try at Home”
We also recommend explaining the augmented reality experience users will have once they tap the button. This can be done via a landing page, hover message, or pop-up.
Augmented Reality Tracker
The augmented reality experience you are incorporating into your app works with or without a tracker.
- Trackerless: Without a tracker, the AR algorithm assumes that the user is standing; the 3D model will be placed approximately five feet in front of the person. If the user moves forward, the model will move back and remain at the same distance relative to the person. This works best for large models, which should be viewed on the ground.
- Tracker: A “tracker” is a simple sheet of paper with a unique design that the SDK uses to place your 3D model in space at scale. When the tracker is placed in the camera view of the app, your model automatically attaches to the 2D image. This allows the user to walk around the 3D model without it moving with him/her.
We recommend explaining to your users that the augmented reality experience requires a tracker for smaller objects that would not be viewed on the floor.
There are two kinds of universal trackers:
1. Universal Currency Tracker
– USD bills: $1, $5, $10, $20, $50, $100
– Euro notes: 5€, 10€, 20€, 50€
– Pesos: $20, $50, $100
2. Universal Augment Tracker